Regulation I - General Orders
Nerv General Orders represent fleet-wide commands, detailing the firm
guidelines all personnel must follow in the performance of their duties.
The General Orders are the most important, primary guidelines in Nerv.
They supercede all other regulations and orders issued in the field.
Failure to obey a General Order is typically a court martial offence,
though the N.I.P. weighs any mitigating circumstances preventing their
implementation. No commanding officer, no matter his rank, can issue
an order instructing Nerv members to violate a General Order. Such commands
are seen as illegitimate, and simply following orders contrary to a
General Order is no defense. The officcers in the Nerv Internal Police
see violations of General Orders, and prosecutes flagrant breaches of
Nerv doctrine.
Nerv issuse general orders in the few but when they are issued they
are of the up most importance and must be follow to the letter by officers
in such.All general oder are to be consider of the up so most importances
and considered equal in magnitude. The Prime Directive, General Order
One, represents the sole exception. When any General Order, regulation,
or standing order conflicts with any of the stand orders or mainly with
Order One, the Prime Directive takes precedence in such matters. If
matters are still inn question. Contact a commanding officer
Sometimes, in the pursuit of Nerv's objectives the General Orders conflict
with one another. The interpretation and application of the General
Orders lies with the commanding officer, and this is perhaps the most
burdensome responsibilty of command; often there is no "right"answer.
A captain. lt commander or general, sector commander must make a judgement
call on which General Order takes precedence. Therefore the commanding
officer is often times held responsible for his decisions when it comes
to following the General Orders, instead of his crew. But in any case
blame in such matters 90 % of the time falls upon that of the Command
officer at the time.
The General Orders are as follows:
General Order One:
HAVE FUN. Always. This order is the most important of all. If a member
of Nerv has any problem obeying this order, the reason why should be
dealt with
swiftly.There by being launhed out the nearest torpedo tube.
General Order Two:
Team work. Try to always work togeter, learn your weakness and streghts
to better handle and over come that of any opstical you may meet.
General order Three:
No officer With in Nerv shall interfere in the governing or development
of any other fleet/clan.
General Order Four: Nerv officers shall be called upon at times to lay
down there lifes in that of the protct of th holy impire or to saf guard
th Republic.
At all times protect the life of the Emperor and up hold liberty and
true justice of the Empire.
General Order Five: Nerv orders stand as issed. any commanding officers
to countermand Nerv Prime Directive or regulations. However in the events
of an EXTREME threat to Nuki prime or Nerv sistuations may be called
to do other wise .
Such any offer ignorace of the Prime directivewould have to give an
explanation as to why he/she decided to override there orders.
Or face an NIP firibg squad.
General Order Six : Commanding officers shall safeguard the safety and
fredoms of crewmembers under their command and the civilians in Nerv.
General Order Seven: Nerv personnel are required to report any and all
instances of espionage against StarFleetCommand.
General Order Eight: Nerv Impriaum Forces are required to protect and
defend Nerv space,plnt, inhabitants and such.
General Order Night: Nerv officrs will shall take hostile actions against
any opposing force unless responding to a hostile action. Limited and
use of neccassary force
General Ten Nerv shall safe guard all life annd come to the asstances
of thouh that ask for aid.