Welcome to NERV

Hope Lives again!!

NERV PROTYPE SITE

Main Directory
» Home
» Latest News
» Newsletter
» Nerv Application
» Department Index
» Division Index
» Nerv Member Index

Frontier Divisions
» Valley of the Jedi's
» Alien vs Predator
» Bridge Commander
» Ground Core Division

Information
» About Us
» Charter
» War Room/Fleet Status
» Regulations
» Hall of Shame
» Hall Of Honor
» Office of NIP
» Nerv Intelligence
» NIP Guidlines
» Rank Structure

Communication
» Contact Us
» Forums

Diplomacy
» NERV Embassy
» Diplomacy
» Interplanetary Status

Miscellaneous
» Time Zone Guide
» BOUNTIES

 

Nerv Regulations

 

 

Regulation I - General Orders


Nerv General Orders represent fleet-wide commands, detailing the firm guidelines all personnel must follow in the performance of their duties. The General Orders are the most important, primary guidelines in Nerv. They supercede all other regulations and orders issued in the field. Failure to obey a General Order is typically a court martial offence, though the N.I.P. weighs any mitigating circumstances preventing their implementation. No commanding officer, no matter his rank, can issue an order instructing Nerv members to violate a General Order. Such commands are seen as illegitimate, and simply following orders contrary to a General Order is no defense. The officcers in the Nerv Internal Police see violations of General Orders, and prosecutes flagrant breaches of Nerv doctrine.


Nerv issuse general orders in the few but when they are issued they are of the up most importance and must be follow to the letter by officers in such.All general oder are to be consider of the up so most importances and considered equal in magnitude. The Prime Directive, General Order One, represents the sole exception. When any General Order, regulation, or standing order conflicts with any of the stand orders or mainly with Order One, the Prime Directive takes precedence in such matters. If matters are still inn question. Contact a commanding officer


Sometimes, in the pursuit of Nerv's objectives the General Orders conflict with one another. The interpretation and application of the General Orders lies with the commanding officer, and this is perhaps the most burdensome responsibilty of command; often there is no "right"answer. A captain. lt commander or general, sector commander must make a judgement call on which General Order takes precedence. Therefore the commanding officer is often times held responsible for his decisions when it comes to following the General Orders, instead of his crew. But in any case blame in such matters 90 % of the time falls upon that of the Command officer at the time.
The General Orders are as follows:
General Order One:


HAVE FUN. Always. This order is the most important of all. If a member of Nerv has any problem obeying this order, the reason why should be dealt with
swiftly.There by being launhed out the nearest torpedo tube.

General Order Two:

Team work. Try to always work togeter, learn your weakness and streghts to better handle and over come that of any opstical you may meet.


General order Three:


No officer With in Nerv shall interfere in the governing or development of any other fleet/clan.
General Order Four: Nerv officers shall be called upon at times to lay down there lifes in that of the protct of th holy impire or to saf guard th Republic.
At all times protect the life of the Emperor and up hold liberty and true justice of the Empire.

General Order Five: Nerv orders stand as issed. any commanding officers to countermand Nerv Prime Directive or regulations. However in the events of an EXTREME threat to Nuki prime or Nerv sistuations may be called to do other wise .


Such any offer ignorace of the Prime directivewould have to give an explanation as to why he/she decided to override there orders.
Or face an NIP firibg squad.


General Order Six : Commanding officers shall safeguard the safety and fredoms of crewmembers under their command and the civilians in Nerv.
General Order Seven: Nerv personnel are required to report any and all instances of espionage against StarFleetCommand.


General Order Eight: Nerv Impriaum Forces are required to protect and defend Nerv space,plnt, inhabitants and such.

General Order Night: Nerv officrs will shall take hostile actions against any opposing force unless responding to a hostile action. Limited and use of neccassary force


General Ten Nerv shall safe guard all life annd come to the asstances of thouh that ask for aid.

 

 

 

Battle Pic Of the Week


Game: Bridge Commander
By Nerv-Kane


Babe of the Day

 

Klingon Babe of the Day

Resources
» StarFleet: OSOD
» Star Trek Center
» Klingon Academy.com
» Game Spy Arcade
» PAR's Low-Grav (EF)
» EliteForce Files
» Totally Elite Force

Official Game Sites
» ST: Bridge Commander
» Armada
» Armada II
» Elite Force
» Dominion Wars
» SFC 1 & 2
» SFC: Orion Pirates
» ST: Away Team
» ST: Bridge Commander
» Armada
» Armada II
» Elite Force
» Dominion Wars
» SFC 1 & 2
» SFC: Orion Pirates
» ST: Away Team

BABE OF THE DAY

 
Copyright © 2002 https://nerv27.tripod.com/index.html All rights reserved.
Use of https://nerv27.tripod.com/index.html materials is subject to certain Terms & Conditions.
Copyright © 2002 www.members.tripod.com/gouurry/ All rights reserved.
Use of www.members.tripod.com/gouurry/ materials is subject to certain Terms and Conditions


Dislamer:This websit is solely aimed at providing a coommunity of intersted persons can paly and enjoy online games relate to Star Trek and thoughs fans of Evangelion.No copyright infrigement is intended on thmy part for Star Trek
terminology,image or other material held by Paramount CO,
The estate of Gen Roddenberry, or GAINAX CO~Ltd or any others.


Copyright © 2001 www.members.tripod.com/nervtaskforce/index.htm All rights reserved.
Use of www.members.tripod.com/nervtaskforce/index.htm materials is subject to certain Terms & Conditions.


© COPYRIGHT NOTICE: The entirety of this sites graphics and literature, an that of the Nerv Comic with the exception of screenshoots, the Star Trek concept and all graphics previously copyrighted and trademarked by Paramount Pictures, Gaixan or other parties as indicated, remains the sole property of J.S. Goury Gaberial aka Nerv Goury. Credit: Star Trek Alert remains property of Kent Walker aka Fire Fox and Japanese warning to Te sha Shiro.


Legal Notices, Contact, Privacy, and ESRB Ratings Information. Site Design © 2002 NERV Productions. All rights reserved. Star Trek®: Klingon Academy™: Software © 1999 Interplay Productions. All rights reserved. Mission Builder © Brainware. Trademark, ® and © 1999 Paramount Pictures. All rights reserved. Star Trek® and related marks are trademarks of Paramount Pictures. All rights reserved.Klingon Academy is a trademark of Interplay Productions. All rights reserved. All other trademarks and copyrights are the property of their respective owners.


© Copyright 2002,www.members.tripod.com/nervtaskforce/index.htm, All rights reserved.